

It’s clear the developers put a lot of effort into replicating realistic wartime action, packing the game with uniforms, weapons and historically accurate battalions that have been meticulously researched. Instead, it’s much better to utilise what little cover there is to get close to enemy positions, whilst saving dashes across open ground for the frantic, over the top charges that see slow and considered ranged combat give way to tense, often exhilarating, close-quarters action. Running through no-man’s-land is almost a guaranteed death sentence, as the lack of any significant cover and masses of barbed wire mean players caught in the open are easy pickings for snipers and machine gunners.

Increased weapon lethality (most are one-shot kills) means battles have to be approached carefully, and, though it’s tempting to chase the action, you’ll quickly learn that the game punishes those who throw caution to the wind. Sniper scopes and iron sights can be a little tricky to master at first, but, once you get used to them, you’ll soon be picking off enemy players from great distances, which can be incredibly satisfying. Considering the Xbox One version was presumably delayed to iron out these sorts of issues, it’s disappointing to see them still present.ĭespite that (as well as some rough visuals and clunky menus), at its core Verdun is an enjoyable and surprisingly tactical multiplayer shooter that’s more Operation Flashpoint than Battlefield. This is made even more frustrating when connection issues lengthen the process and, perhaps worse, an immersion-breaking bug can turn players neon pink or ghostly white to ensure the match is a throwaway once you’re finally in.

#Verdun player count full
The game currently struggles to muster more than a few hundred players, even at peak times, and finding a full match can be difficult as a result. Missing this window of opportunity on Xbox One, however, has seen it release to little fanfare that could prove to be a fatal blow for Verdun’s longevity on the platform. Last summer was a unique period in time when interest in WWI shooters was at an unprecedented high, thanks to the imminent arrival of Battlefield 1, and Verdun’s comparatively low price tag and temporary monopoly on the setting meant it was perfectly placed to attract console players looking to cut their teeth on a historical shooter ahead of the launch of DICE’s behemoth.
